On December 13 studio Dead Mage announced on Twitter and Steam its decision to officially postpone Children of Morta to 2019. Initially poised for a 2018 release, it wasn’t too much of a surprise to get the announcement of a delay given how deep in December we already are. Said producer Marek Ziemak on the Steam update:
“Having a solid amount of feedback after shows like PAX Prime, and knowing exactly the goal we need to reach, we have decided to move the release date of Children of Morta, on all platforms, to 2019. There is huge potential for this gem and we know how to fulfill it, so some things are already put in motion. I strongly believe in Mr. Miyamoto’s words about delaying a game to make sure it’s brilliant when it releases and nothing less. Also, and I believe this is important from the gaming community’s perspective, we are now developing Children of Morta for all four major platforms and there will be a simultaneous launch on all of them – Xbox One, PlayStation 4, Nintendo Switch and PC.”
The pixel-art adventure promises a roguelike experience that can be played either solo or with friends. Join the Bergson family as they venture forth into procedurally generated dungeons oozing with gorgeously designed danger. Children of Morta describes itself thus:
“Become a member of the Bergson family as you hack and slash your way through endless hordes of enemies in this procedurally generated, narrative driven roguelike either alone or cooperatively. Experience not only what it means to be a hero, but to be part of a family.”
While we’ll have to wait a little longer to enjoy what Children of Morta will have to offer, we can at least rest easy knowing the final product will be polished, like a gem, to perfection.